No problem! I speak from experience. I probably annoyed a few players when I first hopped into Outbreak and knew nothing. But I had a great time once I started on easy/normal and worked my way up. You'll learn the ins and outs of the levels, the strategies, and the characters that way. By the time you're ready to play on VH, you'll be able to contribute to the team and it will be an exhilarating experience.Thanks For this...Pretty Informative...I liked the part about VH games
Thank you so much for posting this part. As fun as it it is to help new players when I host normal games, I reallyDo not join Very Hard games. You will only annoy veteran players and you will not learn how to play at higher difficulties. Find other new users and play at either the easy or normal difficulty settings until you are able to contribute at higher difficulties.
In order to discern the difficulty of a game, press R1 at the character select screen.
Exactly. It's not that veteran players are trying to be "exclusive," it's just that a new player will be overwhelmed and will cause problems on higher difficulty levels. Unless you have a USB keyboard, it's hard to convey these concerns when someone joins.Thank you so much for posting this part. As fun as it it is to help new players when I host normal games, I reallyDo not join Very Hard games. You will only annoy veteran players and you will not learn how to play at higher difficulties. Find other new users and play at either the easy or normal difficulty settings until you are able to contribute at higher difficulties.
In order to discern the difficulty of a game, press R1 at the character select screen.
don't like having to disband my rooms when people with less than hour of play or 25% survival rate join on VH...
@TrueLolzor, new players can play any difficulties and even host any difficulty. All they can't do is host the levels they haven't unlocked yet.
Yeah, I know. Thats was kinda the point of my post.@TrueLolzor, new players can play any difficulties and even host any difficulty. All they can't do is host the levels they haven't unlocked yet.
At this point, mostly related to the server crashing under heavy load. The event list is actually complete- as in we don't think there's anything else we can do to improve it- the times when the event lists don't come through are much rarer than before and we are completely emulating the original server behavior.Out of curiosity, what previously unknown major bugs emerged from the open beta? Is it the events list not synching properly or did other oddities pop up with the server under heavy load ?
I added the link to your original post.Since my post regarding the DEV9 mac problem is being linked in the FAQ (a post I'm incapable of editing) I'd like to add on that regard the edited versions of the DEV9giga_razi.dll: http://puu.sh/4Q6nM
I'm still not exactly sure what the difference between this and DEV9ghzdrk.dll are, but in case anyone experiences less freezes with this one I thought it should be worth mentioning at least.
Users browsing this forum: Google [Bot] and 0 guests