Postby RipRavage » Sun Aug 12, 2018 6:50 am
I just really hate the fact that they are taking a game that played in the classic style and remaking it in the fashion of the later series instead of trying to keep the gameplay true to the original presentation. A good example of why this is always a bad idea is the TWIN SNAKES remake of Metal Gear Solid, it added first person Metal Gear Solid 2 gameplay into a game that was heavily reliant on not being able to do that. More than half of the boss fights, Revolver Ocelot being the most blaring, were basically ruined because you could literally stand still in a corner and shoot the bosses instead of being forced to move. The game had other issues like the horrible music replacement, but the gameplay was the key change that ruins it for me.
The Fixed Camera angles of the Classic Resident Evil series are such a huge part of the game, they allow for a cinematic build to terrifying situations you cant get from normal shoulder perspective. One of the most unsettling parts of resident evil is how the scenes and rooms are setup alluding to the things hiding and moaning just outside of camera, with shoulder perspective everything is instantly in plain sight unless it is tucked around a corner, and even in that case you see it as soon as you turn the corner. One of the best things about the Classic fixed camera style is the feeling of little control, its not just simply putting a crosshair over a zombies head and pulling the trigger, its guiding a character through a cinematic situation.
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