I think the wiki says its from the japanese official guidebook conquest of nemesis that the parasite replaces the tyrants brain, but since I cant read japanese I will just have to take their word for it. I always assumed that when you blow or melt Nemesis' head off in the dumping room and after his nasty acid bath the parasite went feral and was acting on pure instinct. If the tentacle are part of the parasite its core could be anywhere in nemesis' body, even though his head staples and missing eye indicates they removed his original brain or at the very least put the parasite in his skull cavity.Nemesis still has his brain in RE3, though. How he has it even after losing his head in the acid disposal room, I couldn't tell you. But according to the citationless wiki, it acts as a secondary brain, hijacking the brain stem. They didn't remove his brain. And don't worry, /v/ will change its tune exactly like they did when the game comes out. They consistently shat all over RE2make, but a month after it came out, it turned into Claire posting. I want to see Nemesis in movement before I judge anything.
got it from this websiteThen, the parasite "NE-α Type" was developed--- known as Nemesis. When this was transplanted into the spinal cord of a Bio Organic Weapon at a cellular level, it would absorb the internal T-Virus cells and grow, then form a unique brain near the medulla oblongata. At the same time, it erodes the central nervous system and destroys the host's frontal lobe, modifying the neural network to link its own brain with all remaining brain functions. Through this, Nemesis becomes responsible for cerebration in place of the host and completely controls the body as its own.
No brain was removed. It simply takes over the previous one. It implies that this process wouldn't even work if Nemesis didn't have a brain. The only reason Nemesis "functions" after losing his head is that his brain stem is still most likely attached which is where the parasite is focused.Then, the parasite "NE-α Type" was developed--- known as Nemesis. When this was transplanted into the spinal cord of a Bio Organic Weapon at a cellular level, it would absorb the internal T-Virus cells and grow, then form a unique brain near the medulla oblongata. At the same time, it erodes the central nervous system and destroys the host's frontal lobe, modifying the neural network to link its own brain with all remaining brain functions. Through this, Nemesis becomes responsible for cerebration in place of the host and completely controls the body as its own.
I don’t know, the fake out intro thing seems a bit far fetched to me, I can’t imagine Capcom putting in that work just to drop a punchline of “You thought this was going to be like 7, but it’s not!”, especially since I assume they will go back to that style one day. I doubt they would go through that just to crap on their own work.I found another link to potentially the same guy but from December 6th. The info he mentions is conflicting with the other one's statements, but some elements are the same. This may very well be a fake leak.
https://arch.b4k.co/v/thread/487892581/#487904902
I'm so sad to say it (RE3 was my favorite of the classic trilogy, and also part of my childhood, so it really hurts to say it), but the lack of Mercs and Live Selection has killed a lot of my hype. It's proof the devs are rushing the game, just like they rushed the lack of A/B scenario stuff in RE2make. This game needs more time to bake in the oven, but they're trying to rush it out in April ASAP. They didn't even bother shooting for September 28th. I thought they might've learned with RE2make, but it looks like there's issues are still showing. There's too many red flags:-Nemesis will use an improved version of the AI developed for the Tyrant of Resident Evil 2 Remake.
-Sound will be very important in a city like Raccoon City, you will have to rely on it to anticipate dangers lying in wait around the corner.
-Confirmation that we will visit the streets, the shops, the Stagla petrol station, the Raccoon Press offices, the hospital. Not open world, but far more open then the original title.
-Nemesis was created in real life to be able to be scanned via photogrammetry.
-Mercenaries mode will not return, replaced by Project Resistance.
-The mutant worms are back.
-Carlos will be playable.
-There will not be the action choice mechanism as in the original, which could give different sequences of the game afterwards or an advantage over a danger.
Claire starts offering Brazilian Waxes from home & Alfred sues her for denial of service.I'm disappointed by almost everything about this remake, but its going to be hilarious when the remake code veronica because they are going to have to castrate that game after they neutered nemesis so hard. With their focus on realism over some of the more over the top aspects of the classic series I'm very curious as to how the are going to deal with corny cackling British kids cross dressing and some of the other ridiculous stuff from code veronica.
Launch RE2 wasnt that different from 2020 RE2 that it is now.So we got some official details (I'm not even going to bother linking anything else, might as well assume it's fake):
I'm so sad to say it (RE3 was my favorite of the classic trilogy, and also part of my childhood, so it really hurts to say it), but the lack of Mercs and Live Selection has killed a lot of my hype. It's proof the devs are rushing the game, just like they rushed the lack of A/B scenario stuff in RE2make. This game needs more time to bake in the oven, but they're trying to rush it out in April ASAP. They didn't even bother shooting for September 28th. I thought they might've learned with RE2make, but it looks like there's issues are still showing. There's too many red flags:-Nemesis will use an improved version of the AI developed for the Tyrant of Resident Evil 2 Remake.
-Sound will be very important in a city like Raccoon City, you will have to rely on it to anticipate dangers lying in wait around the corner.
-Confirmation that we will visit the streets, the shops, the Stagla petrol station, the Raccoon Press offices, the hospital. Not open world, but far more open then the original title.
-Nemesis was created in real life to be able to be scanned via photogrammetry.
-Mercenaries mode will not return, replaced by Project Resistance.
-The mutant worms are back.
-Carlos will be playable.
-There will not be the action choice mechanism as in the original, which could give different sequences of the game afterwards or an advantage over a danger.
- Didn't bother to contact Julia Voth for a face scan
- Reinvented Nemesis' look, with no option (AFAIK) to include original look, much to fan controversy, even though it wasn't necessary to reinvent his look at all
- No Mercs/Live Selection
- They decided to have a 4 vs 1 coop mode, instead of appeasing Outbreak fans
- They have the gall to lock Jill's classic look behind a paywall/pre-order bonus (I only pre-ordered RE2make in fear that the original soundtrack wouldn't be available later. Turns out it was, so their lack of mentioning that the costume will be available as paid DLC later reminds me of these nasty sales tactics.) People should be able to use the classic costume for free *and* at the beginning of the game, it shouldn't be an unlockable *or* paywalled.
- They haven't even confirmed yet if the original RE3 soundtrack will be available yet
Now don't get me wrong, I'm certain it's going to be a great game, but it's not the "perfect" RE3 I wanted.
I'll just watch the cutscenes when it comes out, and buy it with a price drop later in the year.
By then, the game should be more polished with less bugs.
I originally got RE2make and gave Capcom a day one sale because I had no idea what to expect and wanted to show support for an RE3make, and RE7 was well done imo. I enjoyed RE2make, but they messed a lot up. Seeing that *these* are their decisions have made me lose faith in these remake developers, and I doubt they'll be able to handle a Code Veronica remake with finesse.
It just really sucks.![]()
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