And some Resistance screenshots
Okay she is pretty, she probably have other Outfit like Bunny Girl maybe.
And some Resistance screenshots
God, I swear this one is going to EPIC and COOL! Also i guess it's more harder to get No Damage Clear because of Nemesis.Best quality footage of the new gameplay without retards talking in the background.
https://www.youtube.com/watch?v=RnVmnTzucDk
A nice movie to watch but i'm not inspired to want to play it...i'm too old skool (and just too old) in my taste for games lol...let's see thoughBest quality footage of the new gameplay without retards talking in the background.
https://www.youtube.com/watch?v=RnVmnTzucDk
She looks just like Daisy from the 1980's US show Dukes of Hazard...probably who she was modeled onAnd some Resistance screenshots
Okay she is pretty, she probably have other Outfit like Bunny Girl maybe.
With the dodge stuff I think it has pretty decent replay value. I can already see myself testing my limits with a knife+dodge gameplay.The new footage looks nice and has me interested, but I'm still worried a bit about a few things.
I'm concerned it may be a real short experience, maybe the length of a single Leon or Claire campaign from RE2make. It seems they admitted there's little replay value and are trying to put emphasis on Resistance.
LMAO same, but I guess the devs think that dark sewers = horror. That stupid 1hit kill hunter gamma is boring af if you ask me. I don't see no way dodging past him for now.There seems to be a heavier focus on sewers this time around. Like, I get that there are some sewers in the original, but they're very brief, and most people don't like the sewers in RE2make, yet there seems to be more emphasis on them in 3. If I have to spend more than 30 mins in the sewers, I'll be annoyed.
To avoid the infamous stunlock. The devs should made him look like he's busy doing something else to pretend it's clearly not that (avoiding stunlock), but he acts like outbreak zombies waiting to try and grab you again after you got hit.I also don't like how Nemesis just stands there awkwardly doing nothing for like 2-3 seconds after dragging Jill with his tentacles, looks silly.
The vibe is correct. I believe there was no power being distributed to town anymore so the only lit up places were those with generators. OR most houses are dark because, you know, people fled before nightfall and didn't leave their light on. Add this situation to a whole district and you got pure darkness.Something also just looks a bit off about Raccoon City. I think there's a heavy darkness and it sort of weirds me out how dark it is.
Been a long road, man...There's also a quote from the newest Edge magazine where the producers say they're tired after remaking RE3, so that's not looking very good for a Code Veronica remake at all. Ugh...
I think his VA in MVC Infinite was kinda good. The appearance too.Man, Nemesis sounds like shit in this game, it really hurts my head that none of his reappearances in any games after the original save for one gave him a decent voice.
I thought his appearance in Infinite was great and thats what I was expecting from the remake. The voice was ok, but a little too distorted in my opinion.I think his VA in MVC Infinite was kinda good. The appearance too.Man, Nemesis sounds like shit in this game, it really hurts my head that none of his reappearances in any games after the original save for one gave him a decent voice.
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