After several months of development, we are proud to announce PS2.NET (this is NOT the domain name, btw :lol: )
PS2.NET is an attempt at a PSN unified service that involves DNS work arounds and patching.
How does it work? We release a patch for an online game. This patch bypasses DNS but also adds another layer (or wrapper). This allows for cross game chat (seriously), friend lists between unrelated games (ie. Sims Bustin Out, Burnout 3), custom fan DLC, and more. This is achieved via extensive hacking on our end that works as a unified server. To connect to us, you download the patch, patch your game, and run the game. You then run the PS2.NET program we coded to access the server, which looks like this:
- Cross Game Chat
- Friend Lists across games
- Friend Codes
The friend codes are 10 digits and two letters. For example: 123-456-789-AB. Friend codes are done for privacy reasons rather than usernames. Currently in extremely early alpha, but in working state. Its far enough for an announcement!
We are a team of 14 people who are all veterans in the game industry. Several of us formally working with Insomniac Games, Sony, EA and more, we have extensive experience with platforms such as the PS2, PSP, PS3 and more. Our personal favorite console of all time, the PS2, has been shunned by Sony and we foresaw the shutdown of DNAS long ago. This is why we developed PS2.NET, a service similar to PSN. While we are only targeting PS2 right now, we want to eventually expand to include the PSP, which is also getting the same shutdown treatment by sony right now.
Everything is too early for beta access or additional screens, but THREE titles are patched and working with our service:
The Sims Bustin Out, Burnout 3, My Street.
Any comments, questions, concerns are welcome! We want to open beta access by June 1st. I don't come here often, but I can be seen over on OBSRV as camjam1995.