Plans to go open source

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the_fog
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Plans to go open source

Postby the_fog » Tue Oct 22, 2019 5:57 pm

Dear Outbreak community,

when we created the Outbreak private servers back in the days we talked to a lawyer how to handle the project. We didn’t want to take the risk of a lawsuit. Later we didn’t release to hold the community together. Having more servers online would have split the small community.

Now as time passed and Inada-S took the step to publish his version of the KDDI server (zdxsv). The staff of obsrv.org discussed the topic again and we decided to publish a stripped version of our servers, too. That means that community tools for authentication via forum and user management tools are missing but all in all one can run private Outbreak servers on a Raspberry PI or iPod (yes I’ve seen this ...) at home.

Currently, the repositories are reviewed and in a few days up to a few weeks they’ll be public.

This does not mean we’re closing doors! It’s just a step to ensure that Outbreak can live forever.

Thank you for the constant support all these years.

the_fog

Herbivore
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Re: Plans to go open source

Postby Herbivore » Thu Oct 24, 2019 3:31 am

Here's to still be playing OB in 2066!
-Vote Joel Clemens for City Council

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xDrHellx
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Re: Plans to go open source

Postby xDrHellx » Thu Oct 24, 2019 5:14 pm

this is really cool omg
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hill73n
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Re: Plans to go open source

Postby hill73n » Fri Oct 25, 2019 9:57 am

Awesome! 8)

Was just thinking again today about the possibility of running a private OB server using local PS2 consoles and/or PCs running PCSX2. Didn't think obsrv.org team would release their code, but lo and behold this development :D.
Have read it is relatively simple to turn any old PC into a server, but i've absolutely no knowledge or experience of doing this myself. Would be a great learning project.
Also might open up the possibility of people making custom mods of OB and allowing others to login to their private servers. OB parties :exclaim: Yeah!!
! ! Long live OB online ! !
Anyway, interested to see where this goes...

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the_fog
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Re: Plans to go open source

Postby the_fog » Fri Oct 25, 2019 11:31 am

I don’t want to slow down your enthusiasm but you’ll face a steep learning curve setting the whole infrastructure up.

There’s the games server itself, Webserver, dns server, DNAS server and the ancient ciphers of PS2. You’ll need to recompile OpenSSL and Apache2 or be firm with docker.

Interesting nevertheless...

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leotreves
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Re: Plans to go open source

Postby leotreves » Fri Oct 25, 2019 11:08 pm

Interesting. This opens a door for private servers to be run in different countries. Eager to see the potential results with lower latency.
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hill73n
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Re: Plans to go open source

Postby hill73n » Sat Oct 26, 2019 9:06 am

I don’t want to slow down your enthusiasm but you’ll face a steep learning curve setting the whole infrastructure up.

There’s the games server itself, Webserver, dns server, DNAS server and the ancient ciphers of PS2. You’ll need to recompile OpenSSL and Apache2 or be firm with docker.

Interesting nevertheless...
Agreed but to use your signature quote "difficult but not impossible" :D

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Fothsid
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Re: Plans to go open source

Postby Fothsid » Mon Oct 28, 2019 7:07 pm

Now this is interesting.
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CPU: Intel Core i3 6300
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Fallout
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Re: Plans to go open source

Postby Fallout » Tue Oct 29, 2019 1:36 am

Good news :-P

I want to know if it can reduce latency in LAN.
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dukemagus
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Re: Plans to go open source

Postby dukemagus » Sat Nov 02, 2019 3:55 pm

Do the code accompany any documentation or notes? Reverse engineering is a tough task on its own, but even with the code, if any dev step in without guidance, the learning curve will be twice as steep
"HD technology does not make a game interesting. The quality of gameplay makes games interesting." - Keiji Inafune

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the_fog
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Re: Plans to go open source

Postby the_fog » Sat Nov 09, 2019 5:39 pm

Do the code accompany any documentation or notes? Reverse engineering is a tough task on its own, but even with the code, if any dev step in without guidance, the learning curve will be twice as steep
There are lots of comments in the code. The major problem is setting the up the infrastructure while the server is easy to create and start.


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