Glitches and Game Breaking Bugs

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Silent Hell
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Glitches and Game Breaking Bugs

Postby Silent Hell » Tue Oct 08, 2019 6:23 pm

I've decided to make this thread in order to address certain glitches that newbies might not be aware of when they first start the game. As this server is an emulation of the original Japanese servers, it isn't perfect, and it may have additional bugs that the original server did not, and even retain glitches that the US Sn@p servers fixed.

As many of you know, there are a couple of glitches that can freeze the game for a lot of players in this game. The biggest one is the freezing glitch on Hellfire. When triggered, it causes all the other players except for the person that caused it (or the Room Master) to freeze. While we don't know exactly what causes it, we do know that certain events cause the chances of it triggering to increase. (It may very well just be caused by lickers in general.)
  • This glitch is mainly triggered in Northwest Passage 1 on the first floor of the hotel. In rarer cases it also occurs during the boss fight at the end of the level itself.
  • Ad-libbing excessively in this room appears to increase the chances of the freezing. Many users have reported that the freeze occurred even without ad-libbing so it may just increase the odds.
It is also worth noting that this glitch is NOT caused by the translation patch as testing was performed with a vanilla ISO on real PS2's, one of which was a Japanese Slim PS2.

A rarer but similar glitch also occurs during the siege of Desperate Times, but even ad-libbing excessively doesn't seem to increase the chances of it happening. It is mostly random and rare.

One final note is that the Alyssa freeze glitch is exclusive to the NA versions of the game. It doesn't occur on the Japanese version, even with the translation patch.

Feel free to also post your favorite glitches in this thread as well as reported possibly other harmful glitches.

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Neoplasmic
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Re: Glitches and Game Breaking Bugs

Postby Neoplasmic » Tue Oct 08, 2019 8:29 pm

Great input, unfortunately i wasn't around during the mid-late 2000 when the games launched. But have been part of this community since 2015, one of the glitches that i still remember is the Lioness getting stuck below the Service Road in WT, i still remember it fondly, don't know if it was in the OG servers but i was confused when i first experienced it.


Also special mention to the Axe man not appaering during FB, i liked that not because it was easier but it gave me the sense that he was in another site doing busy things like hunting.
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RiZzO_420X
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Re: Glitches and Game Breaking Bugs

Postby RiZzO_420X » Tue Oct 08, 2019 11:45 pm

Shotgun glitch? x'D Image

4realz tho, I can't stand when lionesses just spawn out of nowhere lol very strange occurrence that never happened originally at this game.

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UNICOY
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Re: Glitches and Game Breaking Bugs

Postby UNICOY » Thu Oct 10, 2019 5:15 am

I know the main freeze was issued above, but I want to add that another major freeze can happen on "Outbreak", while Raymond is trying to break the double door with his shotgun.

Another silly glitch I've found only twice is the one on "Flashback" where Axeman will appear frozen in a room and hitting him will make his torso start rotating which each hit. It's funny, but takes away difficulty since he is harmless in that state. I don't know if this glitch is related to the servers or not.

And finally, we also have the "ghosting" bug/glitch. I don't really know much of this one, but as far as I know It happens when a player desyncs from the game and appears as "dead" to the other guys. The dead player can continue playing but they will also notice that items are being added or removed from his inventory. That happens because the other players are taking items away from the "corpse".

Apart from those, there are a couple of glitches that are not server related, that I don't know if they are worth mentioning because of it. It's good to see that these games were really well done and that they lack of glitches or bugs.

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Re: Glitches and Game Breaking Bugs

Postby Herbivore » Fri Oct 11, 2019 2:55 am

I've had Raymond run out of Shotgun Shells at the doors once.
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Coji
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Re: Glitches and Game Breaking Bugs

Postby Coji » Sat Oct 12, 2019 12:10 am

Axeman not appearing is directly related to using the translation patch, same as the "fake" Scissortail appearing in the forest at the start of the game.

I'll try to get a compilation of obscure glitch clips unrelated to netcode bugs (there are dozens of those.)

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Silent Hell
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Re: Glitches and Game Breaking Bugs

Postby Silent Hell » Sat Oct 12, 2019 4:50 am

I don't see how text modifications and ad-lib association could break enemy placement. Sounds like a bad ISO in general.

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Coji
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Re: Glitches and Game Breaking Bugs

Postby Coji » Sat Oct 12, 2019 5:38 am

It's not. I'm using the same ISO just unpatched and I've not had that scissortail spawn in 30+ flashback games since using the same raw self-ripped JP version with no english patch.

Here's a clip of me getting mauled by the fake scissor tail from Sai's PoV: https://www.twitch.tv/sairentozon7/clip ... ateePupper

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Silent Hell
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Re: Glitches and Game Breaking Bugs

Postby Silent Hell » Sun Oct 13, 2019 2:55 am

It could very well be caused by a desync in general. None of the RDT files were edited in any way. I also recall games in the NA version where this happened, but text edits should not yield such a result. I've not played many games on the vanilla game, but I do have memories of the early days of the server where even vanilla users saw the scissortail. It may be something to look into, though. I'll look into the patched ISO again if I ever find the time.

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Silent Hell
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Re: Glitches and Game Breaking Bugs

Postby Silent Hell » Sun Oct 13, 2019 4:03 pm

It's also interesting to note that the out of bounds glitch I discovered on BFP doesn't appear to work at all on emulators.

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leotreves
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Re: Glitches and Game Breaking Bugs

Postby leotreves » Tue Oct 15, 2019 11:29 am

In File 1, Outbreak scenario, after Raymond bashes the door open using the shotgun, in the following cutscene with the zombies/scissor tails biting him, there is a considerable chance of the game freezing for the 3 off-host players or even all 4 people if they decide to watch the entire cutscene.
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replitealc
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Play in 3G/4G connectiong...Why can't? How (is possible) to get?

Postby replitealc » Mon Oct 28, 2019 12:36 am

Hello people. Someone know why (or how to do) can't to play online in 3G/4G connection?

Because here in Brazil, Rio de Janeiro, someplace haven't yet (BELIEVE ME) ADLS Ethernet Connection! So, The only connection possible is for 3G/4G! When less, a radio connection (what don't connect to server too)!


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