Go back to eating your veggies, Herbivore.Our message to Capcom must be clear: " Outbreak 123 (with online capacity and File 1 voice actors) or gtfo". We can only achieve that be keeping a unified front.
Go back to eating your veggies, Herbivore.Our message to Capcom must be clear: " Outbreak 123 (with online capacity and File 1 voice actors) or gtfo". We can only achieve that be keeping a unified front.
Bro, I AM the solution!SS, be a part of the solution.
All that leveling and enemy health bars and such are exclusive to Raid Mode. Have you not played the first Revelations? Assuming you haven't and have never played Raid Mode before, there is 200 different Raid Mode missions to play. As you can see here, this is a VERY early stage which is why the enemies are at a low level and ammunition is plentiful. I'm not seeing the connection between this game and FPS's so you've lost me there.I hope the developers don't use the same leveling mechanics depicted on some of the pictures for the main gameplay. Leveling up in a zombie game is a horrible idea, just like Dead Island where this one particular baddie looks the same as the others, but since you're playing online he's like 40 levels over yours and can one hit kill you no matter what. They shouldn't ever implement something like that, much less RPG grinding in a RE game (how many lows has the RE franchise already taken by now if this gets implemented?).
I haven't seen any videos, if there's any please link them. This is the picture I'm making reference to:
http://img.europapress.net/fotoweb/foto ... 19_800.jpg
It also looks like they went crazy giving the player more ammunition than they'll ever need for raid mode, that's also another low blow trying to rip-off mechanics from other big, selling FPS's. If it turns out that way I'll have to think it at least ten times if I were to get it.
Oh, I wrote that because there was a huge spambot in this topic and in the entire forum early this morning lol Guess you missed itumm what o_O?^ the hell?
That actually sounds a lot better. A lot of modern, non competitive FPS I've seen lately give you so much ammo you don't even know what to do with it, and usually make meele a very unappealing strategy, that's why I compared them both. Not all of them operate this way, of course; although to be fair some reviews do say that the raid mode is to try to appeal to action players so as not to get the game so repetitive. I didn't play the first game much because it played very similar to RE5 and I didn't get a good first impression, but if you're right about the missions the game is probably worth getting. I actually changed my mind, I'll be looking foward to seeing game footage when it's out.All that leveling and enemy health bars and such are exclusive to Raid Mode. Have you not played the first Revelations? Assuming you haven't and have never played Raid Mode before, there is 200 different Raid Mode missions to play. As you can see here, this is a VERY early stage which is why the enemies are at a low level and ammunition is plentiful. I'm not seeing the connection between this game and FPS's so you've lost me there.
Since OUTBREAK, I dislike leveling up too! I think it's such lazy game design. You are only rewarded for punching time in, not skills. I love OUTBREAK'S DEleveling system where you can choose shittier characters instead if you want to prove something.I hope the developers don't use the same leveling mechanics depicted on some of the pictures for the main gameplay. Leveling up in a zombie game is a horrible idea, just like Dead Island where this one particular baddie looks the same as the others, but since you're playing online he's like 40 levels over yours and can one hit kill you no matter what. They shouldn't ever implement something like that, much less RPG grinding in a RE game (how many lows has the RE franchise already taken by now if this gets implemented?).
I haven't seen any videos, if there's any please link them. This is the picture I'm making reference to:
http://img.europapress.net/fotoweb/foto ... 19_800.jpg
It also looks like they went crazy giving the player more ammunition than they'll ever need for raid mode, that's also another low blow trying to rip-off mechanics from other big, selling FPS's. If it turns out that way I'll have to think it at least ten times if I were to get it.
If this is like the first Revelations, you can actually delevel your character. If you're trying to prove how much chest hair you have, you can play the toughest of Raid Mode levels with a very low level character if you so choose.Since OUTBREAK, I dislike leveling up too! I think it's such lazy game design. You are only rewarded for punching time in, not skills. I love OUTBREAK'S DEleveling system where you can choose shittier characters instead if you want to prove something.I hope the developers don't use the same leveling mechanics depicted on some of the pictures for the main gameplay. Leveling up in a zombie game is a horrible idea, just like Dead Island where this one particular baddie looks the same as the others, but since you're playing online he's like 40 levels over yours and can one hit kill you no matter what. They shouldn't ever implement something like that, much less RPG grinding in a RE game (how many lows has the RE franchise already taken by now if this gets implemented?).
I haven't seen any videos, if there's any please link them. This is the picture I'm making reference to:
http://img.europapress.net/fotoweb/foto ... 19_800.jpg
It also looks like they went crazy giving the player more ammunition than they'll ever need for raid mode, that's also another low blow trying to rip-off mechanics from other big, selling FPS's. If it turns out that way I'll have to think it at least ten times if I were to get it.
NOOOOOOOOOO!!!I hate to be the bearer of bad news Snake but the game DID get pushed back a week.
The physical copy will be released on the next Tuesday (March 17th...18th?) instead. Not much but it DOES suck.
I'm super stoked for this game too though, & that Tuesday happens to be the week I'll be on Spring break! Everything works out!
Users browsing this forum: No registered users and 168 guests