On the other hand some publicity might help to keep officials away from shutting us down. But I\'d prefer to have a final working online mode before. Anyways, Let\'s see where this gets us
This project is not meant to be a hidden secret and if we are raising concerns on the side of Capcom I am open to any dialog. We are talking about nearly 10 year old games on a console platform that is leaving the shelves. PS4 is on the way and backward compatability is limited. Honestly, if Capcom ...
Welcome to the board, myabsolution. Yes, it looks like some people really miss Outbreak. This is a very interesting journey, let\'s see where it gets us.
Welcome to the board, Mackenzie. The project primary aims to work for the real hardware. Emulators act a little bit strange sometimes but it\'s getting better.
The difference between SN@P, KDDI and services like XLink etc. is that for XLink your game needs LAN capabilities for them. Unfortunately REO/BO lacks of those. For SN@P and KDDI the entire server structure (login server, lobby server, game server) has to be emulated. It\'s a completeley different i...
Hey all, I was informed that the befogged.org domain will be used for another project in future and as we are making steady progress with our software I moved the forum to http://www.obsrv.org I think the name fits more ;) The old adress will be redirected only for some days, so please update your b...
Welcome to the board, Hunk_4TH. Unfortunately I was too late for the servers (eur), too and didn\'t know about that the japanese servers were online a lot longer. But with a little luck we can heal this
Doesn\'t hurt to ask. I read the source code from a pso project years ago and if I remember right it wasn\'t SNAP based. But I may be wrong and everything we know helps to get the puzzle together.