oooooohhhhhh I figured as much, reminds me of AndySussanto he used turbo in the CGIs and charge ahead, but that was 3-4 years ago, we didn't even had CLR DEV9 and EMUs where shunned in the server for the ZS. there's so many methods for faster loading that turbo is an no go, its retarded and the hamm...
I have created an Discord server for us members of OBSRV, call your friend (s) and play talking and increase the fun. rooms are allowed only 4 people in it, that way we can avoid mass confusion about who is in witch game. Server Link: NOT ONLINE ANYMORE PS: to make things easier, please use the sam...
Good; a couple of days ago I can not see other users in the game lobby window, I wonder if it's just my problem or problem of the page? http://obsrv.org/banners/ob02/UNI9GE.png Two things are infinite: the universe and human stupidity. And the universe I'm not sure yes I'm having the same issue, it...
I have created an Discord server for us members of OBSRV, call your friend (s) and play talking and increase the fun. rooms are allowed only 4 people in it, that way we can avoid mass confusion about who is in witch game. Server Link: NOT ONLINE ANYMORE PS: to make things easier, please use the same...
What you are describing is a typical phenomenon of the network clients running out of sync. The biggest difference between modern games and this gem from over a decade ago is how data packets are routed. Most if not all modern games send their network packets directly between the participating play...
I don't know what's going on, my connection isn't the issue, I play other games smoothly but OB isn't stable. I am not alone in this, but I am creating this, started shortly after the DNAS was shut down and an "provisory" solution kicked in. I expect you guys take an look, playing OB is be...