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by Silent Hell
Sat Oct 19, 2019 9:13 pm
Forum: News
Topic: Proof Project Resistance was planned to be an Outbreak game from the start
Replies: 13
Views: 1328

Re: Proof Project Resistance was planned to be an Outbreak game from the start

Not really. The core gameplay is more focused on sticking together in cramped maps fighting enemies and shooting traps . Outbreak is best played with a divide and conquer mindset spanning large maps. Project REsistance sticks you in one big area rather than a whole level. It has the base of an Outbr...
by Silent Hell
Sun Oct 13, 2019 4:03 pm
Forum: News
Topic: Glitches and Game Breaking Bugs
Replies: 11
Views: 1098

Re: Glitches and Game Breaking Bugs

It's also interesting to note that the out of bounds glitch I discovered on BFP doesn't appear to work at all on emulators.
by Silent Hell
Sun Oct 13, 2019 4:02 pm
Forum: News
Topic: Additional game modes
Replies: 0
Views: 454

Additional game modes

In File 2, you will see that there are additional lobbies with their own specific rulesets. Here is a small break down for those that are unaware: Free Area Vanilla gameplay. Can select scenarios, eliminations, or showdowns. Nightmare Nightmare mode is on. Enemies deal double damage. Healing items r...
by Silent Hell
Sun Oct 13, 2019 2:55 am
Forum: News
Topic: Glitches and Game Breaking Bugs
Replies: 11
Views: 1098

Re: Glitches and Game Breaking Bugs

It could very well be caused by a desync in general. None of the RDT files were edited in any way. I also recall games in the NA version where this happened, but text edits should not yield such a result. I've not played many games on the vanilla game, but I do have memories of the early days of the...
by Silent Hell
Sat Oct 12, 2019 4:50 am
Forum: News
Topic: Glitches and Game Breaking Bugs
Replies: 11
Views: 1098

Re: Glitches and Game Breaking Bugs

I don't see how text modifications and ad-lib association could break enemy placement. Sounds like a bad ISO in general.
by Silent Hell
Tue Oct 08, 2019 6:23 pm
Forum: News
Topic: Glitches and Game Breaking Bugs
Replies: 11
Views: 1098

Glitches and Game Breaking Bugs

I've decided to make this thread in order to address certain glitches that newbies might not be aware of when they first start the game. As this server is an emulation of the original Japanese servers, it isn't perfect, and it may have additional bugs that the original server did not, and even retai...
by Silent Hell
Wed Oct 02, 2019 2:06 am
Forum: News
Topic: ZERO TOLERANCE POLICY ON USING TURBO/DISABLING THE FRAMELIMITER
Replies: 22
Views: 2980

Re: ZERO TOLERANCE POLICY ON USING TURBO/DISABLING THE FRAMELIMITER

I would like to point out that it's not entirely out of the question for someone to skip a cutscene and everyone else not being able to. Back when I was on PS2, I'd be able to skip the cutscene while my friends could not.
by Silent Hell
Tue Sep 24, 2019 8:20 pm
Forum: News
Topic: ZERO TOLERANCE POLICY ON USING TURBO/DISABLING THE FRAMELIMITER
Replies: 22
Views: 2980

Re: ZERO TOLERANCE POLICY ON USING TURBO/DISABLING THE FRAMELIMITER

It was a ban worthy offense. But not permaban. Clearly it needs to be.
by Silent Hell
Tue Sep 24, 2019 3:09 am
Forum: News
Topic: ZERO TOLERANCE POLICY ON USING TURBO/DISABLING THE FRAMELIMITER
Replies: 22
Views: 2980

Re: ZERO TOLERANCE POLICY ON USING TURBO/DISABLING THE FRAMELIMITER

To the people scared they will get banned for accidents, we don't have an automated banning system for turbo. These cases aren't judged in a vacuum. Of course each case will be investigated before making decisions. This is how bans have always been performed.
by Silent Hell
Tue Sep 24, 2019 2:29 am
Forum: News
Topic: ZERO TOLERANCE POLICY ON USING TURBO/DISABLING THE FRAMELIMITER
Replies: 22
Views: 2980

ZERO TOLERANCE POLICY ON USING TURBO/DISABLING THE FRAMELIMITER

It has come to my attention that there has been a rampant use of turbo during online matches. While turbo has always been considered against the rules, it has gotten so bad that this topic needs its own thread, unfortunately. For those that are unaware, turbo is an emulator hack in PCSX2 that disabl...
by Silent Hell
Fri Sep 13, 2019 2:59 pm
Forum: News
Topic: Capcom to announce RE game at gamescon 2019
Replies: 175
Views: 14614

Re: Capcom to announce RE game at gamescon 2019

Those movies happened forever ago. They can still salvage the concept if enough people ask for it now. They know now more than ever an Outbreak styled game is what hardcore fans want, and if they make it around the new gameplay of RE2make even filthy casuals could enjoy it too.
by Silent Hell
Fri Sep 13, 2019 2:46 am
Forum: News
Topic: Capcom to announce RE game at gamescon 2019
Replies: 175
Views: 14614

Re: Capcom to announce RE game at gamescon 2019

If this is what they end up sticking with, I hope at the very least it's fun enough that the servers stay decently populated.
by Silent Hell
Thu Sep 12, 2019 3:19 am
Forum: News
Topic: Capcom to announce RE game at gamescon 2019
Replies: 175
Views: 14614

Re: Capcom to announce RE game at gamescon 2019

I'm hopeful because this is an experiment, they will hopefully read the comments and listen to the copious amounts of comments asking for File 3. They even reference it twice with January being hired by Alyssa and Yoko being Valerie's coworker.
by Silent Hell
Thu Sep 12, 2019 3:05 am
Forum: News
Topic: Capcom to announce RE game at gamescon 2019
Replies: 175
Views: 14614

Re: Capcom to announce RE game at gamescon 2019

Of course the black guy's name is Tyrone. lol
by Silent Hell
Tue Sep 10, 2019 12:03 am
Forum: News
Topic: Capcom to announce RE game at gamescon 2019
Replies: 175
Views: 14614

Re: Capcom to announce RE game at gamescon 2019

Yeah, I'm not impressed so far with the 4v1 or survival mode gameplay where you just kill progressively harder enemies every round.

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